Fighter Maker | |
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Genre(s) | Fighting game, Game development |
Developer(s) | OUTBACK Kuusou Kagaku |
Publisher(s) | ASCII (2DFM95) Enterbrain (2DFM2) Agetec (FM) |
Platform(s) | PlayStation, PlayStation 2, Microsoft Windows |
First release | 2D Fighter Maker 95 1998 |
Latest release | Fighter Maker 2 2002 |
Fighter Maker (格闘ツクール, Kakutō Tsukūru) is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the games, Fighter Maker (FM series) and 2D Fighter Maker (2DFM series).
- 1Games
- 1.13D series
- 1.1.1Fighter Maker
- 1.1.2Fighter Maker 2
- 1.22D series
- 1.13D series
On this page, you can find the list of file extensions associated with the 2D Fighter Maker application. There are currently 2 filename extension(s) associated with the 2D Fighter Maker application in. Free download fighter maker software. Games downloads - 2D Fighter Maker by RPG RPG Revolution and many more programs are available for instant and free download. Download 2D Fighter Maker for free. 2D Fighter Maker - This maker allows for a greater amount of expansion and extension than 2D Fighter Maker 95, revising much of the original engine to allow more options while adding a menu-based system for clarity.
2d Fighting Game Maker
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2d fighter maker 2nd shared files: Here you can download 2d fighter maker 2nd shared files that we have found in our database. Just click desired file title and download link will show up! On this page, you can find the list of file extensions associated with the 2D Fighter Maker application. There are currently 2 filename extension(s) associated with the 2D Fighter Maker application in our database. 2D Fighter Maker was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion and extension than FM95, revising much of the original engine to allow more options while adding a menu-based system for clarity.
Games[edit]
3D series[edit]
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Fighter Maker[edit]
Part of Agetec Inc.'s Designer Series, Fighter Maker is 3D-based and allows users to create custom moves for their fighters. Despite the unique concept, the game received very bad reviews as there was little to do once a fighter had been created. The Official PlayStation Magazine gave the game 3/10, saying that the animation was rough, and that it was 'not one eighth as interesting as it sounds'.[1]
The Japanese edition of the first FM game is also known for having one licensed character, Street Fighter EXs Skullomania, complete with the original move list.
Reception[edit]
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IGN commented that 'When you actually put the character into the game, controls are pretty tight and solid', and concluded by saying that 'Fighter Maker is one of the most unique software packages on the PlayStation. I'm guessing we're going to see a ton of websites dedicated to characters gamers have created, uploaded with the handy-dandy DexDrive. The competition between friends is going to be fierce. Who can create the coolest, most utilitarian character in the game?'
Fighter Maker 2[edit]
2d Fighter Maker 2nd - Nekketsu Kouha Kunio Kun Download
Fighter Maker 2 (FM2) for the PS2 was another entry in the Designer Series from Agetec Inc. It was released in November 2002. It is similar to the original, but with more advancements in character design, movement, and attacks. As with the first, the game was met with lukewarm reviews, mainly due to its cumbersome interface and the lack of bells and whistles that were featured in most fighting games at the time.[5]
The Music was composed by the U.K. band INTELLIGENTSIA, who also created the in-game FX; MIRAI, one of the band's 2 members, is a playable character in the game.
Reception[edit]
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GamePro said that 'the freedom in creating move animations is immense.' PSM said 'For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school.'
2D series[edit]
2D Fighter Maker 95[edit]
2D Fighter Maker 95 (FM95) was released for Windows prior to ASCII's departure from gaming. Unlike its PlayStation counterparts, this version focused on 2D-style gameplay, allowing the user to create and import their own characters, sounds and graphics into the engine, allowing for far more flexibility and range than the PS versions. The program was pirated and fan translated to English and released on the Internet, where it found a large following amongst dojin game makers and the M.U.G.E.N. community.
2D Fighter Maker 2nd[edit]
2D Fighter Maker 2nd (FM2K) was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion and extension than FM95, revising much of the original engine to allow more options while adding a menu-based system for clarity. As with the previous version, it became wildly popular amongst the dojin communities in Japan. Again, piracy and a fan translation followed, though the second version has yet to meet with the success of the first, primarily due to the large amount of M.U.G.E.N. communities already in operation as well as the incomplete translation of the FM2K software and documentation.
See also[edit]
- Enterbrain's other game creation suites:
References[edit]
- ^Official PlayStation Magazine, Future Publishing issue 59, (June 2000)
- ^'Fighter Maker for PlayStation - GameRankings'. www.gamerankings.com.
- ^Stahl, Ben (17 June 1999). 'Fighter Maker Review'.
- ^Harris, Craig (17 June 1999). 'Fighter Maker'.
- ^Smith, David (18 November 2002). 'Fighter Maker 2'.
- ^'Fighter Maker 2'. Metacritic.
- ^Smith, David (18 November 2002). 'Fighter Maker 2'.
- ^http://www.gamespy.com/reviews/january03/fightermaker2ps2/
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fighter_Maker&oldid=860041111'
From observance, we can see that most fighting games are fairly complex affairs, resulting from many hours of work on the part of the development staff, blending art, game play, and design. Usually, most of the work is, by its nature, invisible to the user, as we're presented with a game that's both easy to use, and fun to play. A while back, Agetec released Fighter Maker for the PSX, which allowed you to create a roster of your own fighters, complete with their own fighting styles, along with a fighting game in which to play with them.
Recreated for the PS2, this fighting game editor is finally resurrected for the next gen console arena. New graphics, fighters, fighting modes, and more are available, but are they really worth the price?
It's an editor, which automatically means that it's aiming at a somewhat specialized market. This obviously isn't the game for everyone. Also, as a game that's editor first, game second, it doesn't have that great of a fighting game built in, so enjoying the characters that you've created isn't all that entertaining. While it's packed with options, the editing itself is far from easy, made most clear by the difficult to manipulate camera controls. Add to this the fact that you can only save six characters on a single memory card, and you won't be designing any elaborate fighting games anytime soon. Sadly, it also features rather poor visuals, and nothing interesting in the sound department.
On the plus side, it comes absolutely stacked with features, from being able to change your characters general fighting style, all the way down to whether or not they like sporting a sun dress in the arena. Much like newer animation software for a computer, Fighter Maker 2 can take the beginning position of an attack that you've created from scratch, and the ending position that you've specified, and fill in all of the animation between those two points, automatically. The effect is tweening, and it makes animating in this style a hell of a lot easier. Combo editing is a matter of assigning moves to trees of combo possibilities, and is perhaps one of the only aspects of the game that's easy to use. If you're just thinking about taking it around the block once or twice, there are built-in fighting styles that you can base your work off of, like Tai Chi, Karate, Jeet Kune Do, and more.
All said, Fighter Maker 2 is still just an editor, with a fighting game tacked on. Since this isn't a traditional title, I've tried to properly highlight its lows and highs, but don't take my word for it. If it really sounds interesting, try playing around with it at least once or twice.
Overall rating: 7